Outlanders of Colabria

Trees and rivers make more sense to you than buildings and stones don’t they, Outlander? You have made the world beyond walls your home, or perhapse that world made you. You may not need society, but it wouldn’t be the same without you.

Starting Stat: Awareness +4

Starting Feature: NAME: DESCRIPTION.

Subclass Overview

There are four different kinds of Outlander you can be in our game system, they are as followed:

  • Hunter - ou have no need for the complacent comforts of the city-folk, do you Hunter? You take what you have and need from Sesmi yourself and live amongst the wilds in respectful harmony.

  • Barbarian - The wilderness calls to your blood for union, will you answer it, Barbarian? Raised in the wilds, you are especially strong and have an intimidating presence, but you protect your companions to the end.

  • Trapper - DESCRIPTION.

  • Herbalist - DESCRIPTION.

Being an Outlander in Colabria

In the Colabrian System, your class is also your character’s origin. That is to say it shapes what your character was before they met the party or began their great adventure. We encourage you to colaborate with you GM to figure out what exactly being a Outlander did to your characters backstory and how it shaped them into who they are in Session Zero of your game.

If you’re stuck for ideas or just want a nudge, here are a few ideas to help get those creative juices flowing!

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Hunters

ou have no need for the complacent comforts of the city-folk, do you Hunter? You take what you have and need from Sesmi yourself and live amongst the wilds in respectful harmony.

Starting Stat: Nimbleness +2

Starting Trait: Tracker Vision: From rabbit tracks to deer trails, you have adapted to see the smallest details when tracking your prey. When in a target in any non-city, town or villiage areas you have advantage on your rolls. This does not work inside buildings, even if those buildings are in the wilds.

Antisocial Disposition

Most Outlanders live a life sheltered from more civilised society due to their very nature of being out in the wilds of the world. it wouldn’t be surprising then if they had some kind of quirk or way of doing or saying things that isn’t considered “normal” or “conventional”. You don’t have to have one of these, but it could help lean into new Role Play scenarios or fun character moments! If you want a couple ideas on what kind of things to do, here are a few options:

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Barbarians

The wilderness calls to your blood for union, will you answer it, Barbarian? Raised in the wilds, you are especially strong and have an intimidating presence, but you protect your companions to the end.

Starting Stat: Endurance +2

Starting Trait: NAME:

Antisocial Disposition

Most Outlanders live a life sheltered from more civilised society due to their very nature of being out in the wilds of the world. it wouldn’t be surprising then if they had some kind of quirk or way of doing or saying things that isn’t considered “normal” or “conventional”. You don’t have to have one of these, but it could help lean into new Role Play scenarios or fun character moments! If you want a couple ideas on what kind of things to do, here are a few options:

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Trappers

Starting Stat: Temperament +2

Starting Trait: NAME:

Antisocial Disposition

Most Outlanders live a life sheltered from more civilised society due to their very nature of being out in the wilds of the world. it wouldn’t be surprising then if they had some kind of quirk or way of doing or saying things that isn’t considered “normal” or “conventional”. You don’t have to have one of these, but it could help lean into new Role Play scenarios or fun character moments! If you want a couple ideas on what kind of things to do, here are a few options:

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Herbalist

Starting Stat: Insight +2

Starting Trait: NAME:

Antisocial Disposition

Most Outlanders live a life sheltered from more civilised society due to their very nature of being out in the wilds of the world. it wouldn’t be surprising then if they had some kind of quirk or way of doing or saying things that isn’t considered “normal” or “conventional”. You don’t have to have one of these, but it could help lean into new Role Play scenarios or fun character moments! If you want a couple ideas on what kind of things to do, here are a few options:

1 - …

2 - …

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