Martialists of Colabria

To protect, to hurt, to be known… What drew you to your weapon Martialist? Whatever your choice, there are few who can best you in your chosen art. Just don’t let ego be your downfall.

Starting Stat: Courage +4

Starting Feature: NAME: DESCRIPTION.

Subclass Overview

There are four different kinds of Martialist you can be in our game system, they are as followed:

  • Marksman - DESCRIPTION.

  • Duelist - DESCRIPTION.

  • Warden - DESCRIPTION.

  • Knight - DESCRIPTION.

Being a Martialist in Colabria

In the Colabrian System, your class is also your character’s origin. That is to say it shapes what your character was before they met the party or began their great adventure. We encourage you to colaborate with you GM to figure out what exactly being a Martialist did to your characters backstory and how it shaped them into who they are in Session Zero of your game.

If you’re stuck for ideas or just want a nudge, here are a few ideas to help get those creative juices flowing!

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Marksmen

Starting Stat: Nimbleness +2

Starting Trait: NAME:

  • Subclass Selection
    When you select this subclass, you gain access to the Dream Trapped Spell List. Be warned, this kind of Manifestation is more powerful than Dreamweaving but most spells have negative effects as well as positive ones.

    NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

Training Scars

Duelists

Starting Stat: Endurance +2

Starting Trait: NAME:

  • Subclass Selection
    When you select this subclass, you gain access to the Dream Trapped Spell List. Be warned, this kind of Manifestation is more powerful than Dreamweaving but most spells have negative effects as well as positive ones.

    NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

Training Scars

Wardens

Starting Stat: Insight +2

Starting Trait: NAME:

  • Subclass Selection
    When you select this subclass, you gain access to the Dream Trapped Spell List. Be warned, this kind of Manifestation is more powerful than Dreamweaving but most spells have negative effects as well as positive ones.

    NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

Training Scars

Knights

Starting Stat: Constitution +2

Starting Trait: NAME:

  • Subclass Selection
    When you select this subclass, you gain access to the Dream Trapped Spell List. Be warned, this kind of Manifestation is more powerful than Dreamweaving but most spells have negative effects as well as positive ones.

    NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

  • NEW ABILITY / TRAIT.
    DESCRIPTION.

Training Scars