The Colabrian System

Madness & Phobias

To really drive home the fact that this is a Dark Fantasy game setting, we added sanity as a feature with phobias and madness to give that extra gritty role playing experience. This was designed with many people on stream and we absolutely love how it’s all turned out and tied together. So below you will find the Short & Long Term Madness tables as well as the Phobia table to use when any sanity failure condition is met as the rules explain! We hope you all have as much fun play with this system as we have had making it!

Short Term Madnesses

Short Term Madness’ are not quite as damaging or dangerous as their Long Term counterparts, but they still require some dedicated attention to resolve. This could be finding a Dreamweaver who can manifest something to heal your mind, or, more simply, it could just require some dedicated therapy time. It is possible for these to heal on their own in time, at a GMs discretion, we would recommend a minimum time frame of 8 weeks without dedicated help or attention

Long Term Madnesses

Long Term Madness’ are much more dangerous and more difficult to get rid of. It would take more than a few prayers or therapy to find the answers to heal, needing a much more advance Dreamweaver who is skilled in mental manifestation or maybe even a specialist in the field of whatever madness has befallen you. They will not go away on their own - so seek help! They are also much more potent in their effects, having more damaging implications for both Role Play and Combat.

Phobias

Unlike Madness’, Phobias are incurable, permanent features of your character’s psyche. When a failed Sanity check forces you to take a Phobia, you can either choose to roll from the table below (d20), or you can discuss with your GM what fits the situation that gave it to you the most. All Phobias will impact both combat and role play scenarios and can add a whole new level of character development!